↑ Alfred, Source Code Manager, GoldSource Engine GitHub, - Accessed 1/29/18.↑ Enabling the Half-Life Hi-Def Model Pack - last accessed on May 2023. ↑ Blue Shift Hub (Steam) - Half-Life: Blue Shift update released - last accessed on July 30, 2013.↑ Half-Life: Blue Shift website (retrieved) - last accessed on " Availability: June 12th, 2001".This feature is disabled by default in the Steam release, as Half-Life doesn't have true native support to allow run time switching, and, according to Alfred, the engineering effort to fix the function is better spent elsewhere. The menu also adds the "Custom Game" feature that was present in the WON version, where the player could select from an in-game menu to switch mods in-game. An alternate download link can be found here, on GameBanana. The mod also adds main menu music from Blue Shifts's (in-turn, Opposing Force's) own soundtrack. It restores the look of the original Blue Shift menus, but without text subtitles, animated backgrounds, nor various options windows to keep within the Source Engine's assumed limits. A mod was released by Reddit user HowardHeyman. The option to enable the pack in-game is in the options menu, and the game must be restarted for it to take effect.īlue Shift's main menu, among other parts, was heavily changed with the game's transition from the WON (World Opponent Network) system to Steam. This pack replaces most weapon and player/enemy models with higher polygon versions, substantially altering the style of some of them in the process. It was released for free on Steam on August 30, 2005, with a fixed version released a year later. The High Definition Pack was created by Gearbox and first released alongside with Blue Shift on June 12, 2001. These are not needed for the steam version as that already contains the latest version.Īn archive of all official patches for Half-Life and its expansions can be found here Higher definition models 8.10 Game crashes before entering main menu (Windows).8.9 Performance issues with dynamic lights on Intel graphics (OpenGL).8.7 Black screen on startup (Steam version).8.6 Camera keeps snapping back in one direction (Steam Version).8.5 Fatal Error - Available memory less than 15MB (Retail version).8.2 Input Lag in Direct3D (Retail version).8.1 Run the game at screen refresh rate (Retail version).Taking cover, he is forced back into the underground complex, finding his way into the silo door's control room where a scientist informs him that, if anyone can end this catastrophe, it is the science team in the Sector F Lambda Complex, located at the opposite end of the facility, but to get there, Gordon must find the old, decommissioned rail system beyond the Silo complex. When he eventually reaches the surface, Gordon finds the facility under total control of the HECU and in the middle of an artillery bombardment. As such, they are not just killing the aliens, but also targeting everyone associated with the resonance cascade in order to contain the incident. The soldiers, known as the Hazardous Environment Combat Unit, were coming, not on a rescue mission, but on a total cover-up mission. Passing through the storage area and avoiding the Sentry Turrets, Gordon witnesses the soldiers killing the scientists on sight. Reaching the High Security Storage Facility at Sector D, Gordon learns that the way out is through the Silo D door, but to open it he must round the facility to the Silo door's control room.
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